Assassin's Creed: Unity Review

Written by Rick Lane

November 21, 2014 | 09:58

Tags: #assassins-creed-unity #shadow-of-mordor #templar

Companies: #ubisoft

I don't want to go into technical issues too much, because ultimately they're not Unity's most significant problem. As for what that is, well there are several contenders. After the nautical brilliance of Black Flag, a return to a more traditional Assassin's Creed game was always going to be a difficult sell. Ubisoft assured us, however, that Unity would see the game's core systems reworked to address the series' endemic problems. Namely these are unpredictable free-running, boring combat, and nonexistent stealth.


It's true that Unity makes some changes to these systems, but none of the alterations have the desired effect. Free running has been slightly improved by distinguishing in the controls between free-running upward and free-running downward. Now it's much easier to get down off a building without breaking both of your characters legs. Simply hold the "free run down" key, and Arno will skip nimbly down the side of whatever structure he's standing atop. The consequence of this is roof-top free running is mostly without issue. On the other hand, the system really struggles with the new interior areas that Unity shows off so proudly. Arno gets stuck on walls, furniture, staircases. Imagine a hippo trying to survive in a London studio flat, and you get some idea of how Arno handles indoor life.


Combat is even worse. Ubisoft have dispensed with the simple counter-based system seen in previous games and replaced it with...a more complicated counter system. Now instead of counters resulting in an instant kill, they merely give you the opportunity to attack your opponent. But the attacks are still based on the same sluggish, choppy manoevres we've seen before, too concerned with flourish rather than speed. Compared to the recently released Shadow of Mordor, which sported combat so slick it could con Derren Brown, Unity is like watching a pair of children mimic a swordfight with sticks.

Even the new stealth mechanics are weirdly thought-out. Ubisoft have finally figured out that, when making a game about assassins, giving the player the ability to crouch, move quietly and hide behind walls is probably a good idea. But the button you use to stick to cover is the same button you use to climb things (while also pressing shift). Moreover, they've removed the incredibly useful "whistle" ability seen in Black Flag, so there's no way to draw enemies closer to you to dispatch them in a quiet location. It's unfortunate because the "sandbox" Assassinations that are one of Unity's main new features carry a lot of potential, but the stealth systems simply aren't tight enough to make the best of them.


So the half-baked systemic changes are one problem. Another is how Ubisoft fail to capitalise on their beautiful Parisian playground. They choose slather this wonderfully created city with an abundance of "content", like a spice addict drenching a Michelin-star dinner in hot sauce and obliterating the delicately balanced flavours. This is a problem we recognised in Watch Dogs, but it has reached a new level of absurdity in Unity. You can barely see the map for the amount of icons cluttered on it, the innumerable collectibles, the three different types of treasure chests dotted around the map (some of which can only be unlocked using a companion mobile app), shops, safehouses, points of interest. Not to mention the missions and side-missions.

For what it's worth, the side missions are pretty good. Best of the bunch are the "Enigma" missions, which hand you a sequence of riddles to solve by visiting specific locations in the city that which riddles cryptically direct you to. The murder mystery missions are less successful. These involve deducing the correct suspect in a crime by putting together a sequence of clues - often located in different parts of the city. They're fun in theory, but in practice they're very simplistic. In one particularly insipid example "Hot Chocolate To Die For", there was only one suspect who I could accuse. Less Poirot, more Scooby Doo. Assassination missions are as good as they ever were, with Ubisoft spinning them out in an impressive number of ways.


But the real issue is there's nothing that binds it all together. In Black Flag everything fed into upgrading your ship so you could take on larger quarry for bigger prizes. But Unity has no such dynamism to lend its city purpose. The best Ubi can do is give you money to unlock better equipment, which you receive anyway during the main quest. Remember, this is a game about the French Revolution. Why am I not swooping down from on high to rescue French nobles from the guillotine like a weaponised Scarlet Pimpernel? Or perhaps helping the revolutionaries take over the city by raiding the power-bases of the Establishment? There's so much potential here for a fluid, unpredictable, endlessly creative open world game, and yet Revolutionary Paris is little more than a theme park filled with pre-designated rides.

One last aspect of the game I haven't yet mentioned - Unity's cooperative mode. To put it bluntly, it's fine. Between two to four players partake in multi-staged Assassination missions that see you leaping across the city together. Again though, Unity's unreliable control system means trying to sneak four assassins past a bunch of guards is essentially impossible, and unlike other coop stealth games like Splinter Cell: Chaos Theory, Unity doesn't really encourage players to work together [WARNING: IRONY LEVELS CRITICAL]. In the missions I played, what usually happened was players far more capable than me ended up rushing off ahead and doing all the work, while I was still messing around trying to get Arno to climb the right way across a bloody rooftop.


Ultimately Unity comes off as a busier rerun of Assassin's Creed II, which given that Ezio's original adventure is five years old now is deeply disappointing. The story kept me engaged to a point, and leaping about the city is as fun as it ever was, but everything else lies somewhere between slightly broken or simply outdated. All this combined with the technical hindrances means that Assassin's Creed Unity is a long way from the revolution we were promised.
Discuss this in the forums

Posted by Charlbotha - Fri Nov 21 2014 11:36

Haha I guess this is bad news for me seeing as I just bought it

Posted by Umbra - Fri Nov 21 2014 12:50

The entire cast is competently written and excellently acted. Yet the best character of all, as is always the case with Assassin's Creed, is the city itself. Revolutionary Paris is another metropolitan marvel from Ubisoft, a sprawling, smoky hive of activity. The view from the rooftops is breath-taking, a handmade mountain range of stony peaks and ceramic valleys that are a delight to skip and jump and race across. On the ground there's a level of detail we haven't witnessed before. Vast crowds of protesters cluster around major landmarks such as the Notre Dame and Sant Chappelle cathedrals. Wealthy merchants and noblemen play in parks and laze outside cafes sipping coffee from china cups. Craftsmen and shopkeepers recoil in surprise as you dash through their shadowy workplaces. I remember running through one building and hearing the pop of champagne corks as a waiter served glasses of bubbling wine to ladies of leisure.
You have to feel rather sorry for all the writers, graphic artists, designers and devs that have made the game look so good, it seems they have also been badly let down because of the games poor controls and combat system with the added insult that
You can barely see the map for the amount of icons cluttered on it, the innumerable collectibles, the three different types of treasure chests dotted around the map
It often seems that the bigger games get, the less collaboration there is between all the different devs and beta testing, quality control seem very low on the agenda.
It's not surprising that many game devs leave big companies and go to work on smaller projects, "Long live the indie games".

Posted by HandMadeAndroid - Fri Nov 21 2014 14:10

There seems to be a proliferation of reruns in many forms of entertainment. It's kind of boring and dull for the consumer. An enormous hype machine promises tastes much better than the final flavor. Look at the amount of remakes in the movie business. It's either there's a skill shortage of writers, or content creators are unwilling to take a risk and step away from tried and tested formulas. Perhaps it's the consumer fault? We purchase this stuff time and time again looking for the warm and fuzzies from familiar experiences. I was considering FC4, but it looks like exactly the same game with a change of scenery.

Posted by SchizoFrog - Fri Nov 21 2014 15:20

HandMadeAndroid
There seems to be a proliferation of reruns in many forms of entertainment. It's kind of boring and dull for the consumer. An enormous hype machine promises tastes much better than the final flavor. Look at the amount of remakes in the movie business. It's either there's a skill shortage of writers, or content creators are unwilling to take a risk and step away from tried and tested formulas. Perhaps it's the consumer fault? We purchase this stuff time and time again looking for the warm and fuzzies from familiar experiences. I was considering FC4, but it looks like exactly the same game with a change of scenery.
I think it has a lot to do with the move away from niche markets. Sci-Fi movies and computer game used to be the domain of the 'geek', now they are mainstream and command big money. PC games took a lot of learning just to get installed and running and while consoles were much simpler back then, even the games themselves were often much more involved and complicated to play. Just look at the old fighting games of Street Fight, Tekken and Mortal Kombat and the combinations of control moves needed to activate certain fighting moves and powers and fighting combinations. Now you have games like AC and Batman: AA where all you do is pretty much press 'A' when required and button bash.
Everything has been dumbed down as they try to appeal to an ever expanding market, but this trend has a much larger impact in my opinion as I believe expectations have been lowered through continual disappointment and a lack of a high standard. For example, people raved about Aliens: Isolation and although I didn't play it long (about an hour up to the point of entering the transport) I found it pretty much boring and extremely linear. People were claiming that it was so open and yet there is a set, pre-defined path that you can not deviate from with every door that wasn't locked or blocked, leading to a single dead end room. Tons of random stuff in all the lockers but no real sense that you need to collect it all or why even if you do. After I entered the transport I thought I would take a break... I've not once thought of playing a second time.
Games just aren't the same, of course you get the odd title that raises expectations such as Skyrim but a single title often fails to raise the standard. I remember playing the Age Of Empires series and while each game had a sense of familiarity from one to the next, they were not the same and always brought something new to both the graphics and the game play itself. Now we get clones of games, generation after generation with very little actually new and often, even the graphics look the same as a 5 year old game. Too often to bring a new angle they just throw the game in to the realm of 'online' and this has it's own problems. Some games don't suit it, some gamers don't like it and then there is the feeling that the devs can never be bothered to get them working properly. Maybe I have a selective memory but I don't ever remember any of the Age Of Empires games being fundamentally broken at launch and in need of patches just to play.
The problem here lays with the change in the target audience. Back in the day it was people 'in the know' that cared about their games... now they are far outweighed by the general public who have zero intention to ever understand anything about gaming. If you said to a mechanic or car salesman that you want a car of the standard of a Rolls Royce or a Ferrari but you only want to spend £10k, they will say you can't and that your expectations make you an idiot. Yet these people are now buying computers sating that they want high end gaming machines but don't see the need to spend more than £400... These are the people that games are being designed and produced for now.
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